Soul Buffs
Air Soul
Your team gains unlimited glider fuel and temporary spike immunity.
Damage Soul
Your team gains a passive that burns enemies who are hit with a damaging effect, dealing 60 damage over 2s.
Spirit Soul
Your team picks up wisps 25% faster, applies cremation to enemy wisps on contact, and moves 100% faster as wisps.
Nightstalker Soul
Your team enters stealthed after 8s of being out of combat.
Shrapnel Soul
Your team gains a passive that causes your damage to be 50% more effective at destroying enemy armor.
Fortress Soul
Your team generates quickbuild spike walls every 30s.
Teleport Soul
Your team can teleport anywhere by clicking on the map or minimap. Taking damage cancels the teleport. 10s CD.
Vive Soul
Your team's Vive is unlimited, always brewed, and gains an additional 50% regeneration effect.
Armor Soul
Grants your team an armor regeneration effect after avoiding damage for 4s. Regenerates faster at low armor durability.
Ghost Soul
Your team can wall walk for 2s after casting their movement abilities.
XP Soul
Your team's level cap increases to 10.