Consumables

Spike Wall
Root yourself for 2s to build a spike wall.

Basecamp Recaller
Recall your basecamp to your current location.

EMP Grenade
Throw a grenade that shreds armor and Slows. Neutralizes enemy basecamps.

Ethereal Smoke
Grant you and nearby allies stealth and increased speed. Stealth breaks on combat or in proximity of enemy hunters.

Hypervive
Drink to fully restore health and mana. You are vulnerable while drinking.

Prophet's Potion
Your team temporarily gains knowledge of future storm locations.

Scan Grenade
Throw a grenade that provides temporary vision and reveals Stealthed enemies.

Storm Grenade
Throw a grenade that creates a storm zone.

Vive Brew
Restore Health and Mana. You are Vulnerable while drinking.

Elixir of Health
Consume to regenerate health out of combat and Omnivamp on non-LMB abilities for 90s.

Elixir of Mana
Consume to regenerate Mana out of combat, and gain Mana on LMB hit for 90s.

Elixir of Speed
Consume to gain movespeed out of combat for 90s.

Elixir of Vision
Consume to gain vision of invisible units for 90s.

Jump Pad
Place a jump pad that arms after a delay. Launches anything that walks onto it.

Anywhere But Here
Relocate to a random location inside the next circle.

Basecamp Deployment Beacon
Deploy an allied basecamp.

Ultravive
Drink to fully restore health, mana, armor, and cooldowns. You are vulnerable while drinking.

Respawn Beacon
Place a respawn beacon.

Quest: Most Wanted
Can only be activated if at least one of your allies is downed. Survive until the timer expires to revive allies. Your location is visible for the duration. Knocks, kills, and assists shorten the timer. Only one Most Wanted can be active per team.

Gnarled Heart
Plant to force the storm to converge on that location.