Powers & Exotics
Burning Core
Every 2s, create an increasingly large fire detonation that deals 100 to 300 damage and leaves fire zones behind.
Fire zones deal 100 damage per second and last 6s. Ends after 3 detonations.
Enemies in water are immune to all fire damage, and fire zones cannot be created in water.
Fire zones deal 100 damage per second and last 6s. Ends after 3 detonations.
Enemies in water are immune to all fire damage, and fire zones cannot be created in water.
Capture Ball
PRESS to throw your Capture Ball and capture the largest non-boss creep hit.
PRESS again to release friendly creep.
Capture Ball goes on a longer cooldown when your creep dies.
When your creep is inside Capture Ball, they will heal over time.
Only one creep may be captured and deployed at a time.
Creep is auto-recalled when far away.
PRESS again to release friendly creep.
Capture Ball goes on a longer cooldown when your creep dies.
When your creep is inside Capture Ball, they will heal over time.
Only one creep may be captured and deployed at a time.
Creep is auto-recalled when far away.
Emergency Platform
Activate to create a temporary platform that refills ally gliders and provides vision. Only usable in flight over abyss or hazards. Lasts 30s.
Fishing Pole
CAST in water to send out your bobber. Once you have a bite, RECAST to fish out your reward.
Casting towards objects on the ground reels them in to the player, refunding Fishing Pole's cooldown.
Striking an enemy with your bobber impulses them towards you while stealing something out of their inventory.
Cooldown doubles on minion hit / quadruples on enemy Hunter hit.
Casting towards objects on the ground reels them in to the player, refunding Fishing Pole's cooldown.
Striking an enemy with your bobber impulses them towards you while stealing something out of their inventory.
Cooldown doubles on minion hit / quadruples on enemy Hunter hit.
Forestwalking
Allows the player to walk freely through trees.
Players cannot be seen while within trees.
Players cannot be seen while within trees.
Friend of the Forest
Restores mana over time when standing close to a tree.
Ghillie Suit
Become a bush with 350 movement speed. Reactivate to move normally.
Green Thumb
Instantly grows brush all around you.
Instant Dive
If used in water, creates 4 Vine River and 3 Hyperdive. 50% effectiveness and 2x cooldown if used out of water.
Mana Cloud
After 0.8s, spawn a mana cloud that follows you around for 10s, generating 50 mana per second for anyone in the area.
Money Tree Seeds
Throw a seed that instantly sprouts into a money tree. The tree will drop more gold the longer it's been planted.
Jammer
Grants your team immunity to Oracle scans.
Scuba Gear
While in water, move at full speed, and become invisible while out of combat.
Throwing Axe
Throw an axe that deals 100 damage and fells trees.
Trees that fall on enemies deal 400 damage and stun for 1.5s.
Trees that fall on enemies deal 400 damage and stun for 1.5s.
Tree Costume
Become a slow moving tree.
Anti-Mobility Field
Throw out pillars, creating an anti-mobility field between them.
Slows enemies who walk through it, and Stuns enemies that dash through it for 0.6s.
The field lasts 20s.
Slows enemies who walk through it, and Stuns enemies that dash through it for 0.6s.
The field lasts 20s.
Blood Stone
Take 400 (non-lethal) damage and gain a 400 health shield and 15% Omnivamp for 5s.
Brush Boar
Summons a friendly charger. If cast from brush, the cooldown is reduced by 50%, and the charger rushes at your target, dealing 225 damage and Stunning any targets hit for 0.8s.
Friendly chargers last 60s.
Friendly chargers last 60s.
Brushwhacker
Leaving a brush when out of combat grants you 60 move speed and stealth for 4.5s.
Delicate Barrier
At full health, take 50% reduced damage. Lingers for 0.5s after taking damage.
Delicate Mana Battery
At full health, gain 15% max mana regeneration per second.
Homing Missile
PRESS to place a target.
After a target is placed, HOLD to charge and release to fire a homing missile that seeks out the target location.
Deals up to 500 damage (based on travel time).
After a target is placed, HOLD to charge and release to fire a homing missile that seeks out the target location.
Deals up to 500 damage (based on travel time).
Iron Fist
Charge for 0.3s then melee attack all enemies in front of you, launching them and dealing 120 damage. If they hit a wall, they are stunned for 0.7s.
Punching other objects in the world can also launch them, at a reduced cooldown.
Punching other objects in the world can also launch them, at a reduced cooldown.
Little Cook
Summon Little Cook. He will create 6 consumables for you over 32s.
Mortar
Press and hold to fire a mortar that detonates after 1.5s and travels up to 5000 range, dealing Explosive damage to enemies in the area.
Rally
You and nearby allies cleanse slows, become hazard immune and gain 100 movespeed decaying over 5s.
Raven Spy
Tap: Throw out a raven spy. Raven spies grant vision based on how high up they are. Use them on trees for more vision.
Press and hold: Command all ravens to fly at target location and explode dealing 160 damage on impact.
Press and hold: Command all ravens to fly at target location and explode dealing 160 damage on impact.
Regenerative Armor
Regenerate 0.6% armor durability each second if you haven't taken damage in the last 4s.
Remote Laser
Deploy a laser that you can pick up and carry.
Rescue Turtle
Throw a rescue turtle, who heals 600 health and pulls an ally toward you, passing through any obstacles in the way.
The Chonker
After 1s, fire a destructible cat boulder with 2500 health that deals 500 damage for 1s. 3s based on the distance traveled. Bounces up to 3 times.
Touch of Mana
Touching an ally recovers 30% of each character's max mana. Each unique target has a 9s cooldown.
Touch of Speed
Touching an ally grants both characters 100 movespeed decaying over 3s. Each unique target has a 6s cooldown.
Tree Prison
Spawn a ring of trees that pulls players towards its center. Lasts 25s.
Abyss Specialist
Resets the cooldown of your first movement ability used while over the abyss (excluding ultimates).
Airblast
Blast away all enemy characters in front of you.
Berry Eater
Enter brush to consume it and heal for 6% of your max health over 3s. Stacking up to 3 times. Eating berries adds 2 additional stacks.
Bungee Shot
Fire a projectile that sticks to targets. Using a target will allow you to fire a second projectile within 5s.
Characters will be pulled to the other target, Stunning them and any characters they collide with for 1s.
If two environment targets are hit, a bouncy Bungee Wall up to 5000 units long will be created for 15s.
Characters will be pulled to the other target, Stunning them and any characters they collide with for 1s.
If two environment targets are hit, a bouncy Bungee Wall up to 5000 units long will be created for 15s.
Chonker Cannon
Target a location to build a chonker cannon that launches mini chonkers.
Mini chonkers have 750 health, deal 150 damage, and Stun enemies for 1s - 2.5s.
Chonker cannons last 60s.
Mini chonkers have 750 health, deal 150 damage, and Stun enemies for 1s - 2.5s.
Chonker cannons last 60s.
Delicate X-Ray Goggles
While sneaking at full health, see moving enemies through walls.
Fixer
Picking up basecamps and repairing beacons is fast and free.
Glider Jet
Activate while gliding to fire up a speedboost for your glider and deal 100 damage to enemies in an area behind you.
Grappling Hook
Fire a hook that pulls you to any target or terrain hit. Enemies hit will be rooted for 3.1s - 5.6s based on the distance traveled.
Guardian Angel
Touch an allied wisp to apply a 60% spirit revive speed effect that persists even if you move away.
Enemies touching the wisp will remove the revive effect.
Enemies touching the wisp will remove the revive effect.
Health Packs
Throw a healthpack that lasts up to 30s at target location. Any hunter who picks up the healthpack will heal for 140 health per second for 5s or until they take damage.
If the healthpack is picked up while airborne, it will launch the target upwards.
If the healthpack is picked up while airborne, it will launch the target upwards.
Hover Wings
Hover towards your dash direction for 3s, gaining movement speed with reduced directional control.
Reactivate to cancel.
Reactivate to cancel.
Robber Raccoon
Target a location and channel for 2.5s to direct raccoons to steal items and gold from anything and anyone in the area.
Sand Wall
Create a wall of sand that blocks projectiles and lasts 3s. Enemies hit by the wall are knocked back and slowed by 35% for 0.9s.
Stealth Cloak
TOGGLE to become Stealthed while draining 10 Mana per second.
Reactivate to unstealth.
Cannot be used in combat.
Reactivate to unstealth.
Cannot be used in combat.
Tactical Nuke
Target a location to call down a nuke that detonates after 5s, dealing 5000 damage to everything in the area, and leaves behind a fire zone that deals 750 damage per second for 3s.
This ability can damage allies!
This ability can damage allies!
Touch of Life
Touching an ally heals both characters for 15% of their max HP. Each unique target has a 9s cooldown.
Two-Way Teleporter
Create a portal at target location and at your feet. Reactivate to swap everything within each portal.
Emergency Penguin
Launch out a penguin that deals damage and creates ice over abyss. She can also SLAP.
Pocket Geyser
Throw out a magic geyser that blasts three times.
Little Helper
Throw some milk and cookies to call down a little helper that gives you naughty or nice items based on your behavior.
Present!
Become a mimic box. If an enemy opens you, stun and damage them.
Jelly Cube
Thorw a giant Jelly Cube that slows Hunters and projectiles caught inside.
Snowball
Throw a snowball that deals light damage and slows.
Snowball Launcher
PESSS and HOLD to fire rapidfire snowballs.
Express Delivery
Charge to launch yourself and allies as a present.
Respawn Beacon
Place a respawn beacon.
Airstrike
Call in a long distance airstrike
Armor Shredder
Your damage is 5x more effective at destroying armor.
Blinkstone
Teleport up to 1000ft range. Only usable if you have not been damaged in the last 4s.
Delicate Disguise
At full health, gain invisibility while out of combat.
Endless Reaper
Your knocks reset your non-ult abilities
Fate Rewinder
Rewinds you 5s into the past, returning you to the location you were at and health you had at that time.
Glide Boots
Gain a speed boost when you activate glider with full gas.
Guardian Archangel
Touch an ally wrtp to apply 60% bonus revive speed that persists even if you move away. Touch an ally's most recent deathbox to bring them back to life in 8s, even if you move away. Enemies touching the wrtp or deathbox remove these effects.
Icarus Glide
Your glider always propels you upward, but you'll burn if you go too high.
Magnetic Vacuum
ADS magnetically pulls wisps or airborne living enemies toward you. Heal yourself over time, increased the more targets you're pulling.
Mega Cluster Nuke
Target a location to call down a cluster of nukes that will detonate after 5s and 7.5s, dealing 3000 damage to everything in the area, and leaving behind fire zones that deal 750 damage per second for 3s.
Power Shuffler
Using an active power causes it to reroll into another active power with 75% of its cooldown refunded. Non-exotics have a 5% to reroll into exotics. Exotics always reroll into exotics.
Replicator
Target a location to place a replication zone. After a 3.5s delay, any items in the zone will be duplicated. If a max tier item is duplicated, the replicator will be consumed.
Team Frog Jump
After 0.8s, launch yourself and nearby allies high into the air. Cooldown is reduced by 50% if you jumped out of water.
The Soulstealer
Each time you get a kill or assist on a unique enemy hero, The Soulstealer gains 5 ability power. Loses 1 soul when you die.
Abyssal Eye
Channel the vision of an Abyssal to mark enemy locations on the map for 30s.
Set Bonus:
2 Items: Deal 2x damage to minions
3 Items: Deal 2x damage to armor
Set Bonus:
2 Items: Deal 2x damage to minions
3 Items: Deal 2x damage to armor
Abyssal Fang
Launch a meteor that lands at target location, spawning a minion, dealing 100 damage, and Stunning all nearby enemies for 1s.
Set Bonus:
2 Items: Deal 2x damage to minions
3 Items: Deal 2x damage to armor
Set Bonus:
2 Items: Deal 2x damage to minions
3 Items: Deal 2x damage to armor
Abyssal Scale
Release a wave of energy that knocks away enemies and grants a 200 health shield for 4s.
Set Bonus:
2 Items: Deal 2x damage to minions
3 Items: Deal 2x damage to armor
Set Bonus:
2 Items: Deal 2x damage to minions
3 Items: Deal 2x damage to armor
Orb of Life
If knocked, immediately begin reviving to full health and mana and gain immunity to executes. Stomping will cancel the revive.
Max one per hunter.
Bubba's Brain
Your team gains a permanent Oracle and knowledge of future storm locations, and can see enemies through walls while aiming down sights.
Gnarled Heart
Target location within the current storm and channel for 5s to plant a gnarled heart. The storm will always contain this location.
Team Revive
Instantly revives any teammates who are downed or dead.