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[World-Only] Every 120 seconds, generate a Tactical Nuke in your inventory. Limit 3.
Activate to launch yourself into the air. Reactivate to slam downwards, creating a shockwave that blasts away enemies. The higher your slam height, the bigger and more damaging the explosion.
After taking damage, if your HP is below 50% you detonate a bubble that shields you and damages and impulses away nearby enemies (40s cooldown).
Activate: Target an enemy. For 8 seconds, deal 20% bonus damage to that enemy, but take 10% bonus damage from that enemy and their team. Knocking the target while this effect is active resets its cooldown.
Hitting an enemy with an ability grants you a shield of 15% of your Max HP. Shield can only be applied once every 20s.
Getting hit by enemy attacks/abilities reduces the shield cooldown by 2s per hit (triggered max once per 0.5s)
+5% Primary Attack Damage when near allies.
Grant +2% Primary Attack Damage to nearby allies (ally buff does not stack)
Total Primary Attack Damage possible is +7% if you are all running Combat High Tops.
Hitting an enemy grants +1.2% damage against that enemy for 3s. Hitting a different enemy reset this buff. This can stack up to 10 times per target.
+10 Movement Speed
When an ally touches you, you both gain a burst of movement speed (78) for 2s.
Internal cooldown of 15s
Missing description
Gain ? movespeed while gliding in wind roads.
-50% Outbound Healing
+10% Omnivamp
Active Cast Ability: Your Omnivamp heals also apply to nearby allies at 125% effectiveness. Does not heal other Vampiric Aura users.
Regenerate 0.6% armor durability each second if you haven't taken damage in the last 4s.
When you fall below 25% mana, sacrifice 10% of your current health to regenerate your mana over 3s.
Health Cost is multiplied by the number of activations within the last 20s.
+20% boop strength.
Boop Strength refers to the strength of a Hunter’s Impulses, when applied to others.
Does not apply to self-impulses
Does not apply to dunks
Deal 5% bonus damage while below 30% HP
For each Ally near you, they gain +8% inbound healing
Allies within 600 radius move faster towards you